Gamification with the universal game heuristic to develop a mobile web game for learning Viena Karelian dialect and culture |
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Author: | Damiri Burlian, Triando1 |
Organizations: |
1University of Oulu, Faculty of Information Technology and Electrical Engineering, Department of Information Processing Science, Information Processing Science |
Format: | ebook |
Version: | published version |
Access: | open |
Online Access: | PDF Full Text (PDF, 3.4 MB) |
Pages: | 57 |
Persistent link: | http://urn.fi/URN:NBN:fi:oulu-201906052370 |
Language: | English |
Published: |
Oulu : T. Damiri Burlian,
2019
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Publish Date: | 2019-06-12 |
Thesis type: | Master's thesis |
Tutor: |
Arhippainen, Leena Wang, Xiaofeng |
Reviewer: |
Rajanen, Mikko Pulli, Petri Arhippainen, Leena |
Description: |
Abstract Learning Viena Karelian dialect and culture require an innovative approach to increase the willingness of learners to learn in a fun and an effective way. Karelian is an endangered language with only around 35,000 speakers, in contrast with 640,000 people who live in the Republic of Karelia. If the number of speakers slowly decrease every year and there are limited ways to learn, then those problems may lead this endangered language to be extinct in the future. Therefore, gamification approach was used to design and build an educational game from non-gaming contexts. In this research, a functional prototype was built to learn Viena Karelian dialect and culture, where the beginner learners, from English and Finnish speakers, can learn with desktop, tablet, and smartphone devices. Design science research was used as the research method and the universal game heuristic was used as the design cycle. A functional prototype that can be accessed by using web browsers was built with Laravel PHP framework and Bootstrap frontend framework. Learners can play the game and explore various features to learn Viena Karelian dialect and culture. Testing phase was conducted in the 3rd international GamiFIN conference with 38 players and 12 received feedback, and the result shown that the game motivated the test participants to play, with 91.7% positive engagement. The feedback is available for further improvement of Viena game development project and as a foundation to develop similar games for other Karelian dialects and culture. see all
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Subjects: | |
Copyright information: |
© Triando Damiri Burlian, 2019. This publication is copyrighted. You may download, display and print it for your own personal use. Commercial use is prohibited. |