An overview of the effects of video games on prosocial behaviour
1University of Oulu, Faculty of Information Technology and Electrical Engineering, Information Processing Science
|Online Access:||PDF Full Text (PDF, 0.3 MB)|
|Persistent link:|| http://urn.fi/URN:NBN:fi:oulu-201911273193
Oulu : J. Toratti,
|Publish Date:|| 2019-11-27
|Thesis type:||Bachelor's thesis
Because nearly everyone has the access to video games in the ever-digitalizing world, debates are rising and people are becoming more worried about, what kinds of negative and positive effects they might propose to the daily life of the individual. It seems people are more aware of the negative aspects that video games have on prosocial behaviour and there also seems to be more studies brought to the public about the negative effects than the positive ones. Due to these circumstances, I think it is important to research also the positive behavioural effects that video games have, and the studies conducted on them. Also, to review and bring out the different researches done to the prosocial effects that video games have for the prosocial behaviour of people in their life. To influence people’s attitudes with video games, we need to introduce proof of positive effects and benefits they have on people and to society. In this research I will be studying influences of prosocial interaction, their effects and what kind of aspects can have a positive effect to the prosocial behaviour of players. This is done by reviewing researches and studies that assess these matters and by providing insight to the causality between these studies. This way we can have a basis on the study to the individuals benefits in organizational and social aspects. It also may influence people that might be demonizing towards video games to rethink their attitude and have a clearer image of the positive benefits of video games.
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