University of Oulu

Prevention vs detection in online game cheating

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Author: Ronkainen, Waranyoo1
Organizations: 1University of Oulu, Faculty of Information Technology and Electrical Engineering, Information Processing Science
Format: ebook
Version: published version
Access: open
Online Access: PDF Full Text (PDF, 0.5 MB)
Pages: 23
Persistent link:
Language: English
Published: Oulu : W. Ronkainen, 2021
Publish Date: 2021-12-02
Thesis type: Bachelor's thesis


Cheating is a major problem in online games, but solving this would require either a complicated architecture design, costly third-party anti-cheat, or both. This paper aims to explore the differences between preventive and detective solutions against online game cheating. Specifically, it explores solutions against software-based cheatings, what kind of cheats there are, and what proposed and implemented solutions there are. This paper was conducted using literature reviews as methodology, using relevant papers from databases such as ResearchGate, ACM, and IEEE.

In this paper, it was concluded that a good prevention strategy during the game development phase is adequate to mitigate and prevent cheating but will require appropriate anti-cheat software to maintain fairness during the lifetime of the game. The importance of an online game’s network architecture choice in preventing cheating became apparent within this paper after comparing the benefits of each type side-by-side. Results showed that peer-to-peer architecture not having a trusted centralized authority means that the game needs to rely more on an anti-cheat software to prevent and detect cheating. This paper could not conclude what an appropriate anti-cheat software is because the topic is outside of the scope of this paper and lacks public data. Still, it does raise the question of whether a more aggressive anti-cheat strategy is suitable for a game or not.

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Copyright information: © Waranyoo Ronkainen, 2021. Except otherwise noted, the reuse of this document is authorised under a Creative Commons Attribution 4.0 International (CC-BY 4.0) licence ( This means that reuse is allowed provided appropriate credit is given and any changes are indicated. For any use or reproduction of elements that are not owned by the author(s), permission may need to be directly from the respective right holders.