The effect of different scripting methods on the process and outcomes of game-based collaborative language learning |
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Author: | Komansilan, Bill1 |
Organizations: |
1University of Oulu, Faculty of Education, Educational Sciences |
Format: | ebook |
Version: | published version |
Access: | open |
Online Access: | PDF Full Text (PDF, 3 MB) |
Pages: | 119 |
Persistent link: | http://urn.fi/URN:NBN:fi:oulu-202203241445 |
Language: | English |
Published: |
Oulu : B. Komansilan,
2022
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Publish Date: | 2022-03-25 |
Thesis type: | Master's thesis |
Tutor: |
Dindar, Muhterem Sobocinski, Marta |
Reviewer: |
Vuopala, Essi Siklander, Signe Dindar, Muhterem |
Description: |
Abstract There has been growing interest in game-based language learning but instead of communicative skills, it mainly targeted vocabulary and grammar which are superficial linguistic skills. On the other hand, collaboration has also been seen as pedagogically beneficial though there is still a question as to what extent teacher’s support in the form of scripting is optimal. Addressing the gaps, this mainly quasi-experimental study was implemented in an English as a second language lesson to examine whether or not role assigning (microscripting) in a game-based collaboration would yield superior results than the condition without such method (macroscripting). To be specific, a narratively rich role-playing game (RPG) was utilized in the game-based learning phase due to its compatibility for language learning, proceeded by literature circle collaboration which had been renowned for its capability to foster not only reading skill but also the affective dimension of learning. Inferential statistics showed that groups treated with microscripting achieved superior reading comprehension, collaborative learning interest and empathy scores. Meanwhile, content analysis revealed that groups assisted by macroscripting could reach higher levels of knowledge construction in their collaboration. Findings, discussion and conclusion in this study have extended the field of game-based collaborative language learning and brought implications for similar future research. see all
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Subjects: | |
Copyright information: |
© Bill Komansilan, 2022. Except otherwise noted, the reuse of this document is authorised under a Creative Commons Attribution 4.0 International (CC-BY 4.0) licence (https://creativecommons.org/licenses/by/4.0/). This means that reuse is allowed provided appropriate credit is given and any changes are indicated. For any use or reproduction of elements that are not owned by the author(s), permission may need to be directly from the respective right holders. |
https://creativecommons.org/licenses/by/4.0/ |