PRIME-VR2 - PERSONALISED RECOVERY THROUGH A MULTI-USER ENVIRONMENT: VIRTUAL REALITY FOR REHABILITATION (856998) |
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Description: |
Virtual Reality (VR) environments have huge potential for those with compromised physical capability in providing a sense of freedom and motivation, but there are significant barriers in access and effective use in this context. To address these user and technological challenges, this project aims to develop an accessible, collaborative VR rehabilitation environment that uses a serious gaming virtual space to provide stimulus, socialisation and friendly competition for users on the path to rehabilitation. By focussing on upper mobility and the reclamation of fine motor skills, the issues of fidelity of movement, ergonomic accessibility, adaptive testing and feedback, and socicalision become paramount in creating a viable user experience. Access to the VR environment will be via customised, adaptive controllers that are tailored for individual users to provide a unique and enhanced level of accessibility and constructed using advanced additive manufacturing techniques. The delivery of the software and hardware elements of this research will require the development of an integrated digital platform that will extend state-of-the-art digital technology in: the configuration of a collaborative VR serious gaming environment for rehabilitation purposes; the rapid acquisition of detailed anatomical and biomechanical user data in relation to the upper body with a focus on the hands and wrists; new principles of mechanical switch actuation and form generation in additive material structures; advanced human-centred design techniques to determine requirements and assess performance; and extended principles of design for manufacture and automation for additive structures and housing design. Three demonstrator controllers will illustrate how arm, hand and finger movements can be remapped for dynamic travel according to specific user conditions and allow for validation of a sustainable competitive ecosystem of European technology in the domain of interactive rehabilitation.
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Subjects: | |
Grant Number: | 856998 |
Cordis Record Number: | 223947 |
Project Start Date: | 2019-10-01 |
Project End Date: | 2022-09-30 |
Project Funder: | EC/H2020/RIA/ |
EC Special Clause: | false |
Datapilot: | true |
Open Access Mandate: | true |
Coordinator: | UNIVERSITA DI PISA |
Coordinator EU Contribution: | 554875 |
EU Max Contribution: | 3998353.75 |
Total Cost: | 3998353.75 |
Participant: |
LOUD1DESIGN LIMITED OULUN YLIOPISTO CAPITOLA DIGITAL BV CROWDHELIX LIMITED KERUBIEL KERESKEDELMI ES SZOLGALTATO KFT GLOBAL DISABILITY INNOVATION HUB CIC INLECOM INNOVATION ASTIKI MI KERDOSKOPIKI ETAIREIA KINISIFORO LTD FLYING SQUIRREL GAMES MALTA LIMITED UNIVERSITA TA MALTA UNIVERSITY COLLEGE LONDON SAINT JAMES (CAPUA) HOSPITA LTD UNIVERSITY OF STRATHCLYDE |
More information: |
Detailed project information (CORDIS) Detailed project information (Openaire) |
Copyright information: |
© European Union, 1994-2017 CORDIS, http://cordis.europa.eu/ All materials created by the OpenAIRE consortium are licensed under a Creative Commons Attribution 4.0 International License |
http://cordis.europa.eu/ https://creativecommons.org/licenses/by/4.0/ |