Implementation of a virtual reality interface for a public library
Minyaev, Ilya; Ylipulli, Johanna; Pouke, Matti; Ojala, Timo (2018-11-25)
ya Minyaev, Matti Pouke, Johanna Ylipulli, and Timo Ojala. 2018. Implementation of a Virtual Reality Interface for a Public Library. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018), Slim Abdennadher and Florian Alt (Eds.). ACM, New York, NY, USA, 513-519. DOI: https://doi.org/10.1145/3282894.3289718
© 2018 is held by the owner/author(s). This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia (MUM 2018), Slim Abdennadher and Florian Alt (Eds.), https://doi.org/10.1145/3282894.3289718.
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https://urn.fi/URN:NBN:fi-fe201901152191
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Abstract
In this demo paper we describe the development process and technical implementation of an interactive Virtual Reality (VR) application dubbed Virtual Library. The application utilizes consumer VR hardware and Unreal Engine to provide an immersive virtual interface to a physical library and its selected services, as well as browsing of literature content in aesthetic fantasy realms. The prototype is publicly available at the Oulu City Library.
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