The gravity of thought : exploring positively surprising interactions
Barhoush, Yazan; Georgiev, Georgi V; Mustonen, Miikka; Ferreira, Denzil; Nguyen, Daniel; Pouke, Matti (2018-09-03)
Yazan Barhoush, Miikka Mustonen, Denzil Ferreira, Georgi V Georgiev, Daniel Nguyen, and Matti Pouke. 2018. The gravity of thought: exploring positively surprising interactions. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (MobileHCI '18). ACM, New York, NY, USA, 333-338. DOI: https://doi.org/10.1145/3236112.3236160
© 2018 Copyright is held by the owner/author(s). | ACM 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in MobileHCI '18 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, https://dl.acm.org/citation.cfm?id=3236160.
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https://urn.fi/URN:NBN:fi-fe201902195344
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Abstract
We discuss the design and initial evaluation of Gravity of Thought Waterfall, which is designed to be a surprising and creative prototype. Users can control the visual "gravity" effect of the waterfall with an EEG headset. The potentially surprising interactions with the prototype are evaluated through a set of questionnaires and a survey. Results show that the designed prototype is perceived to be surprising and creative; almost all participants were positively surprised when interacting with it.
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