Mobile gaming in gyms : can fitness and games join together?
Siira, Erkki; Häikiö, Juha; Annanperä, Elina (2019-07-02)
Siira, Erkki
Häikiö, Juha
Annanperä, Elina
Institute of Electrical and Electronics Engineers
02.07.2019
E. Siira, J. Häikiö and E. Annanperä, "Mobile gaming in gyms — Can fitness and games join together?," 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Vienna, 2018, pp. 1-6. doi: 10.1109/SeGAH.2018.8401350
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© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe202001131880
https://urn.fi/URN:NBN:fi-fe202001131880
Tiivistelmä
Abstract
Combining gym exercising and mobile gaming is bringing together two global trends. In this research, it has been studied how a gym-themed mobile game can be connected to a real gym setting by bringing personal exercising data from wearable sensors and gym equipment to the game. It is also studied how the gym goers see the gaming when combined to their exercising routines.
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