Design challenges for social interactions at factory floor
Immonen, Milla; Alavesa, Paula; Mylonopoulou, Vasiliki (2019-10-14)
Immonen, Milla
Alavesa, Paula
Mylonopoulou, Vasiliki
Institute of Electrical and Electronics Engineers
14.10.2019
M. Immonen, P. Alavesa and V. Mylonopoulou, "Design Challenges for Social Interactions at Factory Floor," 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria, 2019, pp. 1-2, doi: 10.1109/VS-Games.2019.8864601
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© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2020062645888
https://urn.fi/URN:NBN:fi-fe2020062645888
Tiivistelmä
Abstract
Industry 4.0, describes the transition of labor into more digitized and automated era. This transition makes it possible to develop a plethora of solutions for factory floor spanning from purely utilitarian to gamification. In this paper we present the initial step in recognizing the design challenges for a project developing social gamified eHealth applications to the factory floor.
Kokoelmat
- Avoin saatavuus [31650]