Empathy and idea generation : exploring the design of a virtual reality controller for rehabilitation purposes
Barhoush, Yazan; Georgiev, Georgi V.; Loudon, Brian (2020-08-28)
Barhoush, Y., Georgiev, G. V., & Loudon, B. (2020). EMPATHY AND IDEA GENERATION: EXPLORING THE DESIGN OF A VIRTUAL REALITY CONTROLLER FOR REHABILITATION PURPOSES. Proceedings of the Sixth International Conference on Design Creativity (ICDC 2020). Proceedings of the Sixth International Conference on Design Creativity. https://doi.org/10.35199/icdc.2020.36
© The Authors 2020. Published by Cambridge University Press. This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
https://creativecommons.org/licenses/by-nc-nd/4.0/
https://urn.fi/URN:NBN:fi-fe2020110989699
Tiivistelmä
Abstract
The paper explores the ideation and design of a Virtual Reality (VR) proof-of-concept controller for rehabilitation of users with limited physical mobility (upper-limb disability). An existing tracker solution is used to map input (actions and movements) in VR. The main challenge was integrating some of the default functionalities existing in current commercial VR controllers, while providing an empathic setup and a use-case for disability rehabilitation, as well as keeping the controller compact, lightweight, and handheld. The prototyping process followed a human-centred explorative design idea generation. Only limited functionality of existing commercial controllers was maintained, with the feasibility and readiness for implementing additional functionalities to use the controller with existing applications and future use cases. An experiment was performed to investigate the usability of the system and the effectiveness and reliability of the controller in empathic re-mapping of real-life disability to VR.
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