Approaching collaborative flow in collaborative gaming, a survey study
Ohrankämmen, Jaakko; Alavesa, Paula; Arhippainen, Leena (2021-10-27)
Ohrankämmen, Jaakko; Alavesa, Paula; Arhippainen, Leena (2021) Approaching collaborative flow in collaborative gaming, a survey study. In: Sergey Balandin, Juha Röning, Tatiana Shatalova (Eds.) Proceedings of Conference of Open Innovations Association FRUCT, vol. 30, 2021 30th Conference of Open Innovations Association FRUCT, 2021 Oulu Finland, 27-29 October 2021, (pp. 148-154). https://www.fruct.org/publications/fruct30/files/Ohr.pdf
© 2021 Open Innovations Association FRUCT, 2021. License CC BY-ND.
https://creativecommons.org/licenses/by-nd/4.0/
https://urn.fi/URN:NBN:fi-fe202201249986
Tiivistelmä
Abstract
Flow is an aspect of player experience that has been often targeted in game studies. Still, similar to presence it can be ambiguous and difficult to quantify. In this study, we approach the concept of flow in cooperative gaming and frame the target of this study as ”collaborative flow”. Team-play and Flow relevant aspects of player experience, Flow, Co-presence, Sensory Immersion, Imaginative Immersion, Behavioral involvement, Social Presence, and Engagement, were mapped in an online survey with 75 participants. We noticed small significant differences between semi-professional gamers and hobbyists in some flow related aspects of player experience. In addition, weekly gaming time influenced the results. In this study we used existing validated questionnaires and can only state that better metrics and definitions for this aspect of player experience are needed for future research.
Kokoelmat
- Avoin saatavuus [31991]